Mentality was a student project from TAFE SA. I was tasked to model, texture, research into getting weapons into the source engine, and trouble shoot any issues. In the following images, I cannot claim credit for everything you see. I will mention any participation from any other member in the group. For this project, I tried my hand at entirely creating textures by scratch (e.g The Soldier).


Below I will list the things I had worked on.

(Above left, Above Right) Soldier Texture & Unwrap. Textures where entirely hand painted using Adobe Photoshop CS2. All of the normals were made using Photoshop, overlaying over those of the baked model.

(Above) Soldier Texture & Unwrap

(Above) Tripwire Gun Texture & Unwrap : Paul Cherry | Model : Alex Colvin & Paul Cherry. Textures where hand painted using Adobe Photoshop CS2. Reference of a pressure gauge and flamable logos were found at www.cgtextures.com. Additional Model Pieces created using Autodesk Maya.

(Above) Axe Unwrap & Texture: Paul Cherry | Model: Alex Colvin & Paul Cherry

(Above) Axe Unwrap & Texture: Paul Cherry | Model: Alex Colvin & Paul Cherry

(Above) Model, Unwrap & Textures by Paul Cherry

(Above) Model, Unwrap & Textures by Paul Cherry

(Above) Model, Unwrap & Textures by Paul Cherry

(Above) Model, Unwrap & Textures by Paul Cherry

(Above) Here you see is another model of mine the Lee-Enfield MKII, it never made it into the game sadly.

(Above) A rough idea of an automatic shotgun I had at the time. Created using Photoshop.


Gameplay Video